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From what a very short test and a few fast and dirty fixes showed me just now, there may be some more issues on windows as well. As I previously stated, I have only extensively used this on Mac. The changes are on github now, as well as some other fixes. I may have fixed that one though, when I made the plugin ST3 compatible last week. The command processor requires input to be encoded using UTF-8, so this may depend on your Windows localization settings or it's just broken in the version you got. "/Users/Dennis/Dev/Easy-Eater/iPhone/Assets/PlayerIO/PlayerIOUnit圓DClient.dll"Ĭlick to expand.I am guessing you mean the "Advanced Build System", as that error sounds vaguely familiar to me. "/Users/Dennis/Dev/Easy-Eater/iPhone/Assets/SiaqodbPackage/Plugins/siaqodb.dll", "/Users/Dennis/Dev/Easy-Eater/iPhone/Assets/HOTween/Plugins/HOTween.dll", "/Users/Dennis/Dev/Easy-Eater/iPhone/Assets/TK2DROOT/tk2d/Editor/tk2dExternal.dll", "/Users/Dennis/Dev/Easy-Eater/iPhone/Assets/EasyEater/Libraries/Model.dll",
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"/Users/Dennis/Dev/Easy-Eater/iPhone/Library/ScriptAssemblies/Assembly-CSharp-firstpass.dll", "/Users/Dennis/Dev/Easy-Eater/iPhone/Library/ScriptAssemblies/Assembly-UnityScript-Editor.dll", "/Users/Dennis/Dev/Easy-Eater/iPhone/Library/ScriptAssemblies/Assembly-CSharp-Editor.dll", "/Users/Dennis/Dev/Easy-Eater/iPhone/Library/ScriptAssemblies/Assembly-CSharp.dll", "/Applications/Unity/Unity.app/Contents/Frameworks/Mono/lib/mono/unity/mscorlib.dll", "path": "/Users/Dennis/Dev/Easy-Eater/iPhone" Here is my CompleteSharp settings for reference. The system cannot find the file specified." Stderr: b"Exception: Could not load file or assembly 'UnityEngine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. Stderr: b'Loading: /Applications/Unity/Unity.app/Contents/Frameworks/Managed/UnityEngine.dll' "/Applications/Unity/Unity.app/Contents/Frameworks/Mono/lib/mono/unity/mscorlib.dll"Įvery time I try to auto-complete, I get this error: "/Users/fgielow/Dropbox/Anesthetize/Jogos/TCC/Jotun/UNITY3d/jotun-experiments-Drop/./Assets/TK2DROOT/tk2d/Editor/tk2dExternal.dll", "/Users/fgielow/Dropbox/Anesthetize/Jogos/TCC/Jotun/UNITY3d/jotun-experiments-Drop/./Assets/Rotorz/Tile System/", "/Users/fgielow/Dropbox/Anesthetize/Jogos/TCC/Jotun/UNITY3d/jotun-experiments-Drop/./Assets/Rotorz/Tile System/Editor/", "/Users/fgielow/Dropbox/Anesthetize/Jogos/TCC/Jotun/UNITY3d/jotun-experiments-Drop/Library/ScriptAssemblies/Assembly-UnityScript-Editor.dll", "/Users/fgielow/Dropbox/Anesthetize/Jogos/TCC/Jotun/UNITY3d/jotun-experiments-Drop/Library/ScriptAssemblies/Assembly-CSharp-Editor.dll", "/Users/fgielow/Dropbox/Anesthetize/Jogos/TCC/Jotun/UNITY3d/jotun-experiments-Drop/Library/ScriptAssemblies/Assembly-CSharp.dll", "/Applications/Unity/Unity.app/Contents/Frameworks/Managed/",
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"/Applications/Unity/Unity.app/Contents/Frameworks/Mono/lib/mono/unity/System.dll", "/Applications/Unity/Unity.app/Contents/Frameworks/Mono/lib/mono/unity/", "/Applications/Unity/Unity.app/Contents/Frameworks/Mono/lib/mono/unity/UnityScript.dll", "/Applications/Unity/Unity.app/Contents/Frameworks/Managed/UnityEditor.dll", "/Applications/Unity/Unity.app/Contents/Frameworks/Managed/UnityEngine.dll", "path": "/Users/fgielow/Dropbox/Anesthetize/Jogos/TCC/Jotun/UNITY3d/jotun-experiments-Drop" Click to expand.Just change the sublime-project, as in:
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